PROJECTS / LAB

Tools, experiments,
and what comes next.

Explore our work across avatar tools, streaming, spatial audio and creative workflows, with the current stage of each project clearly marked.

RealSweatSystem is available to buy. The other entries share our development and research work, with their current stage marked below.

Available now

A released product with store listings and setup documentation.

Available now

RealSweatSystem

Sweat, flowing droplets and optional effects for VRChat avatars, with Modular Avatar-based setup. Available on BOOTH and Gumroad with English, Japanese and Korean guides.

Explore product

In development

Tools we are building and validating. Features and release plans may change.

In development

RealWetSystem

A Unity tool in development for the color, sheen and translucency of wet avatar clothing.

Explore product
In development

RealRainSystem

Avatar-centered rain effects and their connection to clothing wetness, currently in development.

Explore product
In development

CHZZK OSC

A streaming integration tool connecting CHZZK chat, donation and channel-point events to OSC and OBS workflows.

In development

Spatialoom Studio

A local ASMR ambience tool that combines place, weather and time with spatial audio controls. Photo-guided vision API integration is a planned extension, not a released feature.

In development

Cooki Horror Director

A tool for directing VRChat horror-story sessions through avatar menus and OSC, coordinating props, ambience, story stages and sound effects. Currently in release-candidate testing.

In development

Vein Texture Baker

A Unity tool in development for generating vein textures for avatar materials.

In development

DissolveWardrobe

A development preview for avatar first-spawn and outfit-change dissolve transitions, using NDMF-generated FX, menus and material copies.

Prototypes and research

Early implementations for exploring a workflow, not finished products.

Prototype

PuniBust

An alpha Unity/NDMF tool for non-destructive bust deformation and contact response. It is still being validated and is not a released product.

Prototype

StreamCut Studio

A local MVP exploring an AI-assisted video-editing workflow for stream recordings.

Prototype

UpperCapture

An iPhone face, arm and finger tracking prototype with a Windows receiver and optional VMC output for Warudo. Device and avatar validation is still pending.

Prototype

CookiCam Studio

An OSC camera-direction prototype for VRChat, with framing presets, motion layers and sequences. It depends on a VRCLens-based rig.

Prototype

RealShaderSystem Patcher

A Unity MVP for material-aware lighting and color refinement on supported Poiyomi and lilToon shaders, using reversible derived-shader patches and before/after previews.

Prototype

Avatar Outfit Maker

An early research scaffold for natural-language garment design, avatar analysis and fitting validation. End-to-end garment generation is not implemented.

Behind the scenes

Tools for our own production, maintenance and publishing work. They are not offered as public products.

Internal tool

Cooki Wardrobe Studio

An internal garment-photography workflow using real Unity meshes and materials, not AI-generated outfit images.

Internal tool

Facial Tracking Recovery

Internal monitoring, diagnostics and bounded recovery for SRanipal and VRCFaceTracking. Live end-to-end automatic recovery validation is ongoing.

Internal tool

Cooki VOD Title Helper

An internal YouTube Studio helper for preparing titles and descriptions for archived streams.

Internal tool

CookiTools Unity Utilities

Internal Unity utilities for texture optimization, atlas creation, mesh splitting and merging, and batch material editing.

Confirmed roadmap · API integration planned

From a scene image
to an editable soundscape.

We have committed to using the Claude API’s vision capabilities for the next stage of our weather and ASMR systems: reading scene clues and turning them into settings people can review and edit.

  1. Choose a reference

    A user-selected place photo or game capture provides the visual reference for the scene.

  2. Infer scene clues

    Claude will infer the type of place, indoor or outdoor context, visible surface types and weather cues, returning structured settings for review.

  3. Review and build the ambience

    People will be able to correct the proposed settings before a local weather and ASMR engine uses them to configure the scene.

A photo provides clues, not measured room dimensions, acoustic material properties or an exact reconstruction of sound. Proposed settings will need human review and listening tests; this is a development plan, not a feature in our released products.

RealSweatSystem · Overview & setup

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